Text and UI.


Hello There!

So same as before, did not get as much done as I have hoped for, but still have something to show. The previously implemented "Text to Mouse" function in the program worked for a time, but it was not a sustainable way to show large text on the screen. In the meantime, I felt that a lot of information is simply omitted, which is OK for me for now, but not a new player. All this made me realize, that I need to do a proper User Interface, which I have been trying to avoid, because of the camera setup, and I felt, it would just take up monitor space. Then again, I can still change it if I need to.

Anyway, here are the changes.:

1.  - "Bug fix"

Fixed the crashing bug with explosions happening on the edge of map. Basically if a rocket, or any projectile leaves the map, it should delete itself, however it all kinda happens at the same time, meantime rockets check tiles below  them to explode over. Long story short, there's this 1 in 10000 chance, that the deletion doesn't happen fast enough and the game tries to blow up something that isn't there. Won't happen again (I hope).

2. - "UI"

The button UI on the side was expanded with a text UI on the bottom. This shows on the right, general info on buttons and their functions, and on the left, special info about on-screen/on-map items. Also gives detailed info on selected troops, and their stats.

Also secluded the middle portion of the UI, to make a targeting section, but I did not have time to implement any aspect of that new system, so stay tuned for that.

For next time, I'm planning to introduce a command unit, that allows you to change the targeting "mode" of friendly troops. Similar setup as a medic. If it works as intended, I will remove the current right click targeting. This intends to introduce a bigger barrier between player and unit, and also adds more of an RNG aspect to the setup of battles, inciting movement before bullets start flying, and during too.

As always, tell me what you think.

Files

TilesNTroops_1.02.zip 4 MB
Apr 14, 2022

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