Done and done!
Hello There!
As I have mentioned earlier, this project is in a spot where by my own standards, I consider it done!
When I began, I only have followed 2 tutorials with game-maker and knew very little about anything. Now I believe I am sufficient to get things done in GML. I am nowhere as good as I want to be, but hey, it's a start. I have thought of many features in this game, but sadly planned for very little when I made the systems. I could spend months on refining things just to add a few, not really quality of life features, but content. I don't consider this to be a good trade off. The game is a fully functional, complete loop. It's there, and I myself enjoy playing it. Of course it's not what I had planned, but it's close in game-play and feel, so I am satisfied. I also desperately want to avoid development hell.
In any case, whats new?
1. - Gamemodes
One thing that stands out though is that a level and gamemode selector has been added. Yep.
There are 2 gamemodes, Sandbox and Survival.
Sandbox, you get a bunch of resources and the usual spawn wave button.
Survival, you get some resources and a timed, measured in difficulty wave system.
2. - Maps
There's 4 maps with unique setup and unique tile each.
Once the core mechanics are all done, adding content proved pretty fast so here it is.
- River with the usual river tiles
- City with new ruin tiles, which are "natural" bunker tiles.
- Fields with new wheat field tiles, that have no cover but high chance to miss
- Village all of the above combined
And what else, well I am just going to list the rest quickly:
- menus done
- tutorial rewritten
- button functions repolished
- bugfixes
So that is all. Glad to be done with this project to be honest. Of course, I'll come back to it in a week, see the response and do some bugfixes if necessary. Once bugfixes are done, I'll do an official launch post.
Until next time!
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Get Tiles and Troops
Tiles and Troops
Indie pixel-art top-down RTS
More posts
- Long time, no see!Jun 12, 2022
- Long and tiresome weeks.May 13, 2022
- This is BIG (, maybe even rushed)!Apr 30, 2022
- Text and UI.Apr 14, 2022
- Consistency is an issue.Mar 30, 2022
- We are doing it Live!Mar 17, 2022
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